{-# language CPP #-}
module OpenXR.Core10.Enums.ActionType (ActionType( ACTION_TYPE_BOOLEAN_INPUT
, ACTION_TYPE_FLOAT_INPUT
, ACTION_TYPE_VECTOR2F_INPUT
, ACTION_TYPE_POSE_INPUT
, ACTION_TYPE_VIBRATION_OUTPUT
, ..
)) where
import OpenXR.Internal.Utils (enumReadPrec)
import OpenXR.Internal.Utils (enumShowsPrec)
import GHC.Show (showsPrec)
import OpenXR.Zero (Zero)
import Foreign.Storable (Storable)
import Data.Int (Int32)
import GHC.Read (Read(readPrec))
import GHC.Show (Show(showsPrec))
newtype ActionType = ActionType Int32
deriving newtype (ActionType -> ActionType -> Bool
(ActionType -> ActionType -> Bool)
-> (ActionType -> ActionType -> Bool) -> Eq ActionType
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
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pattern $bACTION_TYPE_BOOLEAN_INPUT :: ActionType
$mACTION_TYPE_BOOLEAN_INPUT :: forall r. ActionType -> (Void# -> r) -> (Void# -> r) -> r
ACTION_TYPE_BOOLEAN_INPUT = ActionType 1
pattern $bACTION_TYPE_FLOAT_INPUT :: ActionType
$mACTION_TYPE_FLOAT_INPUT :: forall r. ActionType -> (Void# -> r) -> (Void# -> r) -> r
ACTION_TYPE_FLOAT_INPUT = ActionType 2
pattern $bACTION_TYPE_VECTOR2F_INPUT :: ActionType
$mACTION_TYPE_VECTOR2F_INPUT :: forall r. ActionType -> (Void# -> r) -> (Void# -> r) -> r
ACTION_TYPE_VECTOR2F_INPUT = ActionType 3
pattern $bACTION_TYPE_POSE_INPUT :: ActionType
$mACTION_TYPE_POSE_INPUT :: forall r. ActionType -> (Void# -> r) -> (Void# -> r) -> r
ACTION_TYPE_POSE_INPUT = ActionType 4
pattern $bACTION_TYPE_VIBRATION_OUTPUT :: ActionType
$mACTION_TYPE_VIBRATION_OUTPUT :: forall r. ActionType -> (Void# -> r) -> (Void# -> r) -> r
ACTION_TYPE_VIBRATION_OUTPUT = ActionType 100
{-# complete ACTION_TYPE_BOOLEAN_INPUT,
ACTION_TYPE_FLOAT_INPUT,
ACTION_TYPE_VECTOR2F_INPUT,
ACTION_TYPE_POSE_INPUT,
ACTION_TYPE_VIBRATION_OUTPUT :: ActionType #-}
conNameActionType :: String
conNameActionType :: String
conNameActionType = "ActionType"
enumPrefixActionType :: String
enumPrefixActionType :: String
enumPrefixActionType = "ACTION_TYPE_"
showTableActionType :: [(ActionType, String)]
showTableActionType :: [(ActionType, String)]
showTableActionType =
[ (ActionType
ACTION_TYPE_BOOLEAN_INPUT , "BOOLEAN_INPUT")
, (ActionType
ACTION_TYPE_FLOAT_INPUT , "FLOAT_INPUT")
, (ActionType
ACTION_TYPE_VECTOR2F_INPUT , "VECTOR2F_INPUT")
, (ActionType
ACTION_TYPE_POSE_INPUT , "POSE_INPUT")
, (ActionType
ACTION_TYPE_VIBRATION_OUTPUT, "VIBRATION_OUTPUT")
]
instance Show ActionType where
showsPrec :: Int -> ActionType -> ShowS
showsPrec =
String
-> [(ActionType, String)]
-> String
-> (ActionType -> Int32)
-> (Int32 -> ShowS)
-> Int
-> ActionType
-> ShowS
forall a i.
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String
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-> (i -> ShowS)
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-> a
-> ShowS
enumShowsPrec String
enumPrefixActionType [(ActionType, String)]
showTableActionType String
conNameActionType (\(ActionType x :: Int32
x) -> Int32
x) (Int -> Int32 -> ShowS
forall a. Show a => Int -> a -> ShowS
showsPrec 11)
instance Read ActionType where
readPrec :: ReadPrec ActionType
readPrec = String
-> [(ActionType, String)]
-> String
-> (Int32 -> ActionType)
-> ReadPrec ActionType
forall i a.
Read i =>
String -> [(a, String)] -> String -> (i -> a) -> ReadPrec a
enumReadPrec String
enumPrefixActionType [(ActionType, String)]
showTableActionType String
conNameActionType Int32 -> ActionType
ActionType