Safe Haskell | None |
---|---|
Language | Haskell2010 |
Name
VK_EXT_shader_image_atomic_int64 - device extension
VK_EXT_shader_image_atomic_int64
- Name String
VK_EXT_shader_image_atomic_int64
- Extension Type
- Device extension
- Registered Extension Number
- 235
- Revision
- 1
- Extension and Version Dependencies
- Requires Vulkan 1.0
- Requires
VK_KHR_get_physical_device_properties2
- Contact
Other Extension Metadata
- Last Modified Date
- 2020-07-14
- IP Status
- No known IP claims.
- Contributors
- Matthaeus Chajdas, AMD
- Graham Wihlidal, Epic Games
- Tobias Hector, AMD
- Jeff Bolz, Nvidia
- Jason Ekstrand, Intel
- Interactions and External Dependencies
- This extension requires the SPV_EXT_shader_image_int64 SPIR-V extension.
- This extension requires the GLSL_EXT_shader_image_int64 extension for GLSL source languages.
Description
This extension extends existing 64-bit integer atomic support to enable these operations on images as well.
When working with large 2- or 3-dimensional data sets (e.g. rasterization or screen-space effects), image accesses are generally more efficient than equivalent buffer accesses. This extension allows applications relying on 64-bit integer atomics in this manner to quickly improve performance with only relatively minor code changes.
64-bit integer atomic support is guaranteed for optimally tiled images
with the FORMAT_R64_UINT
and
FORMAT_R64_SINT
formats.
New Structures
New Enum Constants
Version History
Revision 1, 2020-07-14 (Tobias Hector)
- Initial draft
See Also
PhysicalDeviceShaderImageAtomicInt64FeaturesEXT
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceShaderImageAtomicInt64FeaturesEXT = PhysicalDeviceShaderImageAtomicInt64FeaturesEXT {}
- type EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION = 1
- pattern EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION :: forall a. Integral a => a
- type EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME = "VK_EXT_shader_image_atomic_int64"
- pattern EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceShaderImageAtomicInt64FeaturesEXT Source #
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT - Structure describing features supported by VK_EXT_shader_image_atomic_int64
Valid Usage (Implicit)
See Also
Instances
pattern EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION :: forall a. Integral a => a Source #
type EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME = "VK_EXT_shader_image_atomic_int64" Source #
pattern EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #