Safe Haskell | None |
---|---|
Language | Haskell2010 |
Name
VK_NV_shader_sm_builtins - device extension
VK_NV_shader_sm_builtins
- Name String
VK_NV_shader_sm_builtins
- Extension Type
- Device extension
- Registered Extension Number
- 155
- Revision
- 1
- Extension and Version Dependencies
- Requires Vulkan 1.1
- Contact
Other Extension Metadata
- Last Modified Date
- 2019-05-28
- Interactions and External Dependencies
- This extension requires SPV_NV_shader_sm_builtins.
- This extension enables GL_NV_shader_sm_builtins for GLSL source languages.
- Contributors
- Jeff Bolz, NVIDIA
- Eric Werness, NVIDIA
Description
This extension provides the ability to determine device-specific properties on NVIDIA GPUs. It provides the number of streaming multiprocessors (SMs), the maximum number of warps (subgroups) that can run on an SM, and shader builtins to enable invocations to identify which SM and warp a shader invocation is executing on.
This extension enables support for the SPIR-V ShaderSMBuiltinsNV
capability.
These properties and built-ins should typically only be used for debugging purposes.
New Structures
New Enum Constants
New or Modified Built-In Variables
New SPIR-V Capabilities
Issues
What should we call this extension?
RESOLVED: Using NV_shader_sm_builtins. Other options considered included:
- NV_shader_smid - but SMID is really easy to typo/confuse as SIMD.
- NV_shader_sm_info - but Info is typically reserved for input structures
Version History
Revision 1, 2019-05-28 (Daniel Koch)
- Internal revisions
See Also
PhysicalDeviceShaderSMBuiltinsFeaturesNV
,
PhysicalDeviceShaderSMBuiltinsPropertiesNV
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceShaderSMBuiltinsPropertiesNV = PhysicalDeviceShaderSMBuiltinsPropertiesNV {}
- data PhysicalDeviceShaderSMBuiltinsFeaturesNV = PhysicalDeviceShaderSMBuiltinsFeaturesNV {}
- type NV_SHADER_SM_BUILTINS_SPEC_VERSION = 1
- pattern NV_SHADER_SM_BUILTINS_SPEC_VERSION :: forall a. Integral a => a
- type NV_SHADER_SM_BUILTINS_EXTENSION_NAME = "VK_NV_shader_sm_builtins"
- pattern NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceShaderSMBuiltinsPropertiesNV Source #
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV - Structure describing shader SM Builtins properties supported by an implementation
Members
The members of the PhysicalDeviceShaderSMBuiltinsPropertiesNV
structure describe the following implementation-dependent limits:
Description
If the PhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is
included in the pNext
chain of
PhysicalDeviceProperties2
,
it is filled with the implementation-dependent limits.
Valid Usage (Implicit)
See Also
Instances
data PhysicalDeviceShaderSMBuiltinsFeaturesNV Source #
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV - Structure describing the shader SM Builtins features that can be supported by an implementation
Members
The members of the PhysicalDeviceShaderSMBuiltinsFeaturesNV
structure
describe the following features:
Description
If the PhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is included
in the pNext
chain of
PhysicalDeviceFeatures2
,
it is filled with values indicating whether the feature is supported.
PhysicalDeviceShaderSMBuiltinsFeaturesNV
can also be included in the
pNext
chain of DeviceCreateInfo
to enable the
feature.
Valid Usage (Implicit)
See Also
Instances
type NV_SHADER_SM_BUILTINS_SPEC_VERSION = 1 Source #
pattern NV_SHADER_SM_BUILTINS_SPEC_VERSION :: forall a. Integral a => a Source #
type NV_SHADER_SM_BUILTINS_EXTENSION_NAME = "VK_NV_shader_sm_builtins" Source #
pattern NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #