{-# language CPP #-} -- | = Name -- -- VK_NV_glsl_shader - device extension -- -- == VK_NV_glsl_shader -- -- [__Name String__] -- @VK_NV_glsl_shader@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 13 -- -- [__Revision__] -- 1 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.0 -- -- [__Deprecation state__] -- -- - /Deprecated/ without replacement -- -- [__Contact__] -- -- - Piers Daniell -- <https://github.com/KhronosGroup/Vulkan-Docs/issues/new?title=VK_NV_glsl_shader:%20&body=@pdaniell-nv%20 > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2016-02-14 -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Piers Daniell, NVIDIA -- -- == Description -- -- This extension allows GLSL shaders written to the @GL_KHR_vulkan_glsl@ -- extension specification to be used instead of SPIR-V. The implementation -- will automatically detect whether the shader is SPIR-V or GLSL, and -- compile it appropriately. -- -- == Deprecation -- -- Functionality in this extension is outside of the scope of Vulkan and is -- better served by a compiler library such as -- <https://github.com/KhronosGroup/glslang glslang>. No new -- implementations will support this extension, so applications /should/ -- not use it. -- -- == New Enum Constants -- -- - 'NV_GLSL_SHADER_EXTENSION_NAME' -- -- - 'NV_GLSL_SHADER_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.Result.Result': -- -- - 'Vulkan.Core10.Enums.Result.ERROR_INVALID_SHADER_NV' -- -- == Examples -- -- __Example 1__ -- -- Passing in GLSL code -- -- > char const vss[] = -- > "#version 450 core\n" -- > "layout(location = 0) in vec2 aVertex;\n" -- > "layout(location = 1) in vec4 aColor;\n" -- > "out vec4 vColor;\n" -- > "void main()\n" -- > "{\n" -- > " vColor = aColor;\n" -- > " gl_Position = vec4(aVertex, 0, 1);\n" -- > "}\n" -- > ; -- > VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; -- > vertexShaderInfo.codeSize = sizeof vss; -- > vertexShaderInfo.pCode = vss; -- > VkShaderModule vertexShader; -- > vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader); -- -- == Version History -- -- - Revision 1, 2016-02-14 (Piers Daniell) -- -- - Initial draft -- -- = See Also -- -- No cross-references are available -- -- = Document Notes -- -- For more information, see the -- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_NV_glsl_shader Vulkan Specification> -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_NV_glsl_shader ( NV_GLSL_SHADER_SPEC_VERSION , pattern NV_GLSL_SHADER_SPEC_VERSION , NV_GLSL_SHADER_EXTENSION_NAME , pattern NV_GLSL_SHADER_EXTENSION_NAME ) where import Data.String (IsString) type NV_GLSL_SHADER_SPEC_VERSION = 1 -- No documentation found for TopLevel "VK_NV_GLSL_SHADER_SPEC_VERSION" pattern NV_GLSL_SHADER_SPEC_VERSION :: forall a . Integral a => a pattern $bNV_GLSL_SHADER_SPEC_VERSION :: a $mNV_GLSL_SHADER_SPEC_VERSION :: forall r a. Integral a => a -> (Void# -> r) -> (Void# -> r) -> r NV_GLSL_SHADER_SPEC_VERSION = 1 type NV_GLSL_SHADER_EXTENSION_NAME = "VK_NV_glsl_shader" -- No documentation found for TopLevel "VK_NV_GLSL_SHADER_EXTENSION_NAME" pattern NV_GLSL_SHADER_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a pattern $bNV_GLSL_SHADER_EXTENSION_NAME :: a $mNV_GLSL_SHADER_EXTENSION_NAME :: forall r a. (Eq a, IsString a) => a -> (Void# -> r) -> (Void# -> r) -> r NV_GLSL_SHADER_EXTENSION_NAME = "VK_NV_glsl_shader"